Rimworld wind turbine and generator11/10/2023 Regardless of height, no crop will block the wind, and pawns will automatically cut trees in growing zones. Solar generators also don't fit fully in the space of turbines, which makes land for trees to sprout and block the wind. One option is solar generators, although this creates a risk of having a large amount of power generated in one space that needs to be properly protected. The empty space can also be used to house short objects that won't block the wind. You can still build a wall just outside of its zone, but supporting multiple turbines quickly becomes a time and space consuming project. Their other main drawback is the space requirement - a need for a large, open area clear of trees, mountains, buildings, roofs and other tall constructions. Note that, even with batteries, the exact power average can be unstable. Only a small subset of other dangers, like fog or rain weather controllers, can reduce it. An eclipse will completely shut down a solar generator, but no event can entirely stop wind. With a battery, wind becomes a somewhat stable energy source, working day and night. Wind itself is fairly inconsistent in terms of power, but this problem can be mitigated by installing batteries (which require some research). Both wood-fired generators and chemfuel generators will constantly require a source of fuel. Wind turbines are a renewable (i.e, maintenance-free) source of energy, and have the advantage of requiring no research past Electricity.
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